BEYOND
THE IMAGE.

INDEPENDENT IMAGE TECHNOLOGY STUDIO.
RAYGLASS 001 — VIRTUAL GLASS FOR DAVINCI RESOLVE. EARLY ACCESS, macOS.

INDEPENDENT IMAGE
TECHNOLOGY STUDIO

Rethinking the physicality of digital images.

We develop experimental optical instruments and image-making technologies that bring physical phenomena into digital environments.

NEW RELEASE · OS—01 RAYGLASS 001 OpenFX for DaVinci Resolve Discover
OPTICSIMAGE SCIENCEEXPERIMENTATION
01 / INSTRUMENTSOS—01 — CURRENT RELEASE

RAYGLASS 001

OS—01 · RAYGLASS 001 · EARLY ACCESS

RETHINK THE OPTICAL SURFACE.

A VIRTUAL GLASS ELEMENT BUILT ON RAY-TRACING TECHNOLOGY.

EXPLORE THE INSTRUMENT ↗
02 / RESEARCHONGOING

LIGHT. MATERIAL. PERCEPTION.

Explorations in digital optics and image-making technologies.

R—01

LIGHT

Rays traced through real surfaces: refraction, Fresnel, total internal reflection, spectral dispersion.

R—02

MATERIAL

Organic glass from noise and height: blown, hammered, rippled, frosted, wet. Bubbles as real air cavities.

R—03

PERCEPTION

How a flaw becomes a feeling: ghosts, halos and smears that the eye reads as memory, distance, heat.

RAYGLASS 001 / THE IDEA
CUT GEM — 48 TRIANGLES, TRACED

RETHINK THE OPTICAL SURFACE.

Hold a piece of glass in front of a lens and the image splits, stretches, echoes and bends. That stays a gesture made on set. RAYGLASS builds the same glass in 3D and traces every ray through it, so the look can follow your footage into your post-production work.

Fresnelreflection and transmission at every surface
Refractionreal index of refraction, real thickness
Total internal reflectionlight trapped and bounced inside the glass
Absorptioncolored glass tints with its depth
Rays leave the entrance pupil, cross the glass mesh and land on the subject plane ENTRANCE PUPIL ORIGIN · +Z · f-STOP GLASS CLOSED MESH · IOR · THICKNESS SUBJECT PLANE THE SOURCE IMAGE N RAYS / PIXEL · 4 → 64
THE MODEL — EACH PIXEL SENDS RAYS FROM ACROSS THE APERTURE TOWARD ITS POINT OF FOCUS. WITHOUT GLASS, EVERY RAY LANDS BACK ON ITS OWN PIXEL.

OUTSIDE THE GLASS, THE IMAGE IS PIXEL-IDENTICAL. INSIDE, IT IS OPTICS.

RAYGLASS 001 / BEFORE — AFTER

Same frame. Through the glass.

The same shot, with and without RAYGLASS 001. Drag the line to compare, then pick another clip below.

BEFORE RAYGLASS 001
RAYGLASS 001 / LOOK DEVELOPER

Develop the look. Then apply it.

A new way to interact with your OpenFX inside DaVinci Resolve.

Look Developer is where a look is made: every setting by section, a live preview, and Apply to write it to your node. Step through the presets with the ‹ › arrows, then open any section to shape it.

  • LOOK
  • SHAPE
  • PLACEMENT
  • MATERIAL
  • COLOR FRINGE
  • LENS
  • LIGHT
  • PROTECT
  • MOTION

‹ › OR ARROW KEYS — CHANGE LOOK · HOLD SPACE — SEE THE FRAME WITHOUT GLASS · BRIGHT / DARK — SWITCH THE SCENE

RAYGLASS 001 / 47 GLASS SHAPES · 7 FAMILIES

47 glass shapes. Seven families.

An optical bench, not a distortion filter. Each shape is a real piece of glass in 3D that every ray crosses, from flat plates and prisms to fluted, hammered and rain-covered glass. Pick one, then make it yours: size, position, tilt, material, color fringes, lens and light.

RING
FRESNEL RINGS
CUT GEM
BOTTLE BASE
SHATTERED PANE
HAND-BLOWN GLASS
FLUTED GLASS
RAIN ON WINDOW

+ YOUR OWN GLASS · IMPORT A 3D MODEL AND TRACE IT AS GLASS · OBJ, STL, PLY

THE SHAPE BENCH · PICK A GLASS, SEE WHAT YOU CAN CHANGE IN IT

GLASS SHAPE
·
THE GLASS, IN 3D

CONTROLS OF ITS OWN

+ SHARED BY EVERY SHAPE

75 READY-MADE LOOKS IN THE PLUGIN · EVERY ONE BUILT ON THESE SHAPES

03 / EARLY ACCESS

RAYGLASS 001 icon

RAYGLASS 001RETHINK THE OPTICAL SURFACE.

EARLY ACCESS $79 USD ONE-TIME PAYMENT · NO SUBSCRIPTION
  • OpenFX plugin for DaVinci Resolve · macOS
  • Look Developer window
  • 75 starting looks · User Presets
  • Working on a CUDA version · Windows
Buy — $79
Try it free for 7 days

FULL VERSION · NO WATERMARK · 7 DAYS ON ONE MAC · ONE TRIAL PER MAC · KEY SENT BY EMAIL, NO CARD

RAYGLASS 001 / SPECIFICATIONS
Product
RAYGLASS 001 — OpenFX plugin
License
One-time payment · no subscription
Free trial
7 days · full version, no watermark · one trial per Mac
Host
DaVinci Resolve 20 or later · Free or Studio
macOS
macOS 14 Sonoma or later · Apple silicon and Intel · available now
Windows
NVIDIA CUDA · coming soon
GPU
Metal, hardware raytracing when available · CPU fallback
Quality
Draft 4 rays / px to Final 64 · Auto by resolution
Glass
40+ shapes · 14 organic · custom mesh and height map
Looks
75 starting looks in 9 families · User Presets
04 / STUDIO
OBLIQUE STUDIO™

BEYOND THE IMAGE.

INDEPENDENT IMAGE TECHNOLOGY STUDIO

Every OBLIQUE STUDIO instrument is numbered. RAYGLASS is 001: the first of a series of tools that start from something physical — glass, light, a lens — and carry it into your post-production work, alongside what was shot.

  1. P—01The physical first.

    We model the object, not the effect. Glass has a thickness, an index, a distance from the lens. The look follows from that.

  2. P—02Untouched where untouched.

    Outside the glass, the image is identical to the pixel. An instrument should only change what it touches.

  3. P—03Accidents, on purpose.

    The flare you didn't plan, the ghost in the edge of the frame. We study how they happen, so a look found on set can carry through a scene, without becoming predictable.

  4. P—04Tools, not filters.

    A preset is a starting point. The work is yours: every look opens in Look Developer, down to the last ray.

  5. P—05Next to the real thing.

    RAYGLASS doesn't replace the prism in your hand, or the people who shoot with it. It is made for real footage and real technique: matching a practical look across a scene, extending it to shots where glass couldn't be, or sketching an idea before the shoot.

HELLO@OBLIQUESTUD.IO →