R—01LIGHT
Rays traced through real surfaces: refraction, Fresnel, total internal reflection, spectral dispersion.
INDEPENDENT IMAGE TECHNOLOGY STUDIO.
RAYGLASS 001 — VIRTUAL GLASS FOR DAVINCI RESOLVE. EARLY ACCESS, macOS.
INDEPENDENT IMAGE
TECHNOLOGY STUDIO
Rethinking the physicality of digital images.
We develop experimental optical instruments and image-making technologies that bring physical phenomena into digital environments.
A VIRTUAL GLASS ELEMENT BUILT ON RAY-TRACING TECHNOLOGY.
EXPLORE THE INSTRUMENT ↗Explorations in digital optics and image-making technologies.
R—01Rays traced through real surfaces: refraction, Fresnel, total internal reflection, spectral dispersion.
R—02Organic glass from noise and height: blown, hammered, rippled, frosted, wet. Bubbles as real air cavities.
R—03How a flaw becomes a feeling: ghosts, halos and smears that the eye reads as memory, distance, heat.
Hold a piece of glass in front of a lens and the image splits, stretches, echoes and bends. That stays a gesture made on set. RAYGLASS builds the same glass in 3D and traces every ray through it, so the look can follow your footage into your post-production work.
OUTSIDE THE GLASS, THE IMAGE IS PIXEL-IDENTICAL. INSIDE, IT IS OPTICS.
The same shot, with and without RAYGLASS 001. Drag the line to compare, then pick another clip below.
A new way to interact with your OpenFX inside DaVinci Resolve.
Look Developer is where a look is made: every setting by section, a live preview, and Apply to write it to your node. Step through the presets with the ‹ › arrows, then open any section to shape it.
Fully customisable, by you.
SWIPE THE IMAGE TO CHANGE LOOK · THE FULL LOOK DEVELOPER, WITH EVERY SECTION, OPENS ON A LARGER SCREEN.
‹ › OR ARROW KEYS — CHANGE LOOK · HOLD SPACE — SEE THE FRAME WITHOUT GLASS · BRIGHT / DARK — SWITCH THE SCENE
An optical bench, not a distortion filter. Each shape is a real piece of glass in 3D that every ray crosses, from flat plates and prisms to fluted, hammered and rain-covered glass. Pick one, then make it yours: size, position, tilt, material, color fringes, lens and light.








+ YOUR OWN GLASS · IMPORT A 3D MODEL AND TRACE IT AS GLASS · OBJ, STL, PLY
CONTROLS OF ITS OWN
+ SHARED BY EVERY SHAPE
75 READY-MADE LOOKS IN THE PLUGIN · EVERY ONE BUILT ON THESE SHAPES
03 / EARLY ACCESS
FULL VERSION · NO WATERMARK · 7 DAYS ON ONE MAC · ONE TRIAL PER MAC · KEY SENT BY EMAIL, NO CARD
INDEPENDENT IMAGE TECHNOLOGY STUDIO
Every OBLIQUE STUDIO instrument is numbered. RAYGLASS is 001: the first of a series of tools that start from something physical — glass, light, a lens — and carry it into your post-production work, alongside what was shot.
We model the object, not the effect. Glass has a thickness, an index, a distance from the lens. The look follows from that.
Outside the glass, the image is identical to the pixel. An instrument should only change what it touches.
The flare you didn't plan, the ghost in the edge of the frame. We study how they happen, so a look found on set can carry through a scene, without becoming predictable.
A preset is a starting point. The work is yours: every look opens in Look Developer, down to the last ray.
RAYGLASS doesn't replace the prism in your hand, or the people who shoot with it. It is made for real footage and real technique: matching a practical look across a scene, extending it to shots where glass couldn't be, or sketching an idea before the shoot.